You can aim down the sights of any weapon, not just scoped ones. And there’s still an AI Director controlling the ebb and flow of enemies throughout each campaign map, keeping the pressure up to make sure you never feel too comfortable.Įverything here plays just as well as in Left 4 Dead, albeit with plenty of modern conveniences. You’re still searching through rooms as you go for new weapons, ammo, throwables like molotovs and pipe bombs, and healing supplies. You’re still picking from a group of playable survivors (now called Cleaners) and heading from safe room to safe room across maps full of common infected (now the worm-infested Ridden) and special variants that are harder to kill and more powerful. From a gameplay standpoint, the studio’s latest take on the concept keeps everything that worked about the older games fully intact, and then layers on some fairly solid ideas. The good news for Turtle Rock is that Back 4 Blood doesn’t immediately collapse under the weight of the comparison, even with the added heft on my nostalgia. Nearly every aspect of Back 4 Blood, right down to its title, invites direct comparison with Left 4 Dead. That doesn’t even include the ample time I spent playing its predecessor, either.Īll of this is to say that, even if Turtle Rock Studios hadn’t drawn its own parallels between its new co-op zombie shooter and the franchise it launched back in 2008, I don’t think I could possibly stop myself. The figure is staggering: That’s 14 and half days of my life, playing a game with about 10 hours of content. That’s less than the 2,300 hours I’ve put into Team Fortress 2 and the nearly 900 I spent in Apex Legends before moving on, but I’m quite certain it’s good enough for third place on my all-time list. According to Steam, I’ve clocked nearly 350 hours playing Left 4 Dead 2.
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