![]() Now you have this static animated mesh in your 3D view, and you can right-click it and select "Modify Selection -> Distribute over terrain" In there, right-click and select 'Create instance'. Then it will be added as static animated mesh, and shown in the animated mesh editor. Note that you only can distribute animated meshes across the terrain, for performance and memory reasons (their data is shared and culled more efficiently), so if you use a static mesh, you have to convert it to an animated one: Right-click on it in the 3D view, select "Modify Selection -> Clone as static animated mesh". Import your static or animated mesh using for example "File -> Import -> Static 3D Mesh from File" or "File -> Import -> Animated 3D Mesh". For this, you can use the tree generation Also, while the tool is selected, you can specify the width and height of the grass patches painted.Īdditionally, there is a command for distributing meshes, like trees or stones over the terrain. If you hold down the shift key on your keyboard while doing it, you delete grass instead. Grass painting: Select a grass texture in the texture window on the bottom of the editor, hold your left mouse button down and move across the terrain in order to add grass to it.Flatten tool: Hold your left mouse button down and move across the terrain in order to add noise to it.Flatten tool: Hold your left mouse button down and move across the terrain in order to flatten it.Smooth tool: Hold your left mouse button down and move across the terrain in order to make it more smooth.Mountain/Valley tool: Select a part of the terrain, press the left mouse button down, and move the mouse up or down to create a mountain or a valley.Raise/Lower Terrain: Select a part of the terrain, press the left mouse button down, and move the mouse up or down to raise or lower the terrain.Paint Texture: Select a texture in the texture window on the bottom of the editor, and paint it onto the terrain.You can also use the standard command buttons for this on the top left of the editor. All iron work is also hand-forged and stunningly detailed. A dark brown wood stain is applied that is durable and water resistant. All the reclaimed wood has been thoroughly fumigated to eliminate insects. ![]() The copper is also sealed with clear paste wax for protection. The copper in this collection is hand-hammered using the optimal depth and spacing for preserving the appearance of the copper over time with use, scratching, and abrasion, while also allowing one to easily write on a sheet of paper on the same surface. ![]() The nature of the hammering is critical as to how the copper wears. As the colors are random and not controllable, each piece is truly unique. The rich colors of red, brown, orange, yellow and black are fired directly into the copper. Discarded, damaged and unused copper is collected, re-forged and hand-hammered into spectacular copper tops, panels and accents. Sourced from abandoned local haciendas and structures, the reclaimed wood takes on a second life and helps reduce pressure on forest resources. ![]() The Copper Collection is constructed from reclaimed wood and repurposed copper. ![]()
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