After Player 2 hits his shot, but before Player 3 hits his shot, Player 1 must decide if he wants Player 2 as his teammate against yet-to-hit Player 3. Scenario 2: Player 1 hits his shot and does not declare Lone Wolf, which means he is committed to accepting a teammate, and can, at best, win three points for that hole. If Player 1 and either Player 2 or Player 3 tie for the best score on the hole, they all get two points for that hole. If the score of either Player 2 or Player 3 bests Player 1, then Players 2 and 3 split the points three apiece. If Player 1 goes Lone Wolf and wins the hole, meaning his individual hole score is better than either of the other two players, he gets six points for that hole. Player 1 must decide before Player 2 hits if he does not declare going Lone Wolf before the Player 2 hits, Player 1 forfeits his opportunity to be a Lone Wolf. Scenario 1: Player 1 hits his shot and must decide if he wants to go Lone Wolf against the other two competitors as a team. If no one wins the hole outright, everyone gets two points. On every hole, the game is a 2-vs-1 Best Ball competition where if the Wolf, or solo player, wins, he gets all six points, while if the team of two players wins the hole, they split the points three points each. In our game of Three Man Wolf, every hole is worth six points. The games makes players much more like a baseball manager or football couch trying to account for score, time, and situation, rather than a simple golf wager. It is simultaneously simple, in that in mirrors a traditional Wolf game in style and rotating-captain format, and devilishly complex, putting players to tough decisions based a number of factors beyond their own score on each individual hole. What I came up with for 2020 was Three Man Wolf. What’s a Buddies Golf Trip without a little friendly wagering, on and off of the course? While traditional staples like a skins game and Nines (or 5-3-1) work nicely, I wanted to include something that would require thinking about the larger team competition in addition to the instant match at hand. Thus, this year’s golf trip required an update to our stable of games that work for a three-ball composed of players from opposing teams. For the past two years, we’d fielded two teams locked in a Ryder Cup-style battle. It’s an annual tradition that I cherish, locking myself away in the basement, isolating while trying to crack the code that strikes the best balance of fun and competitive spirit, then continuing to tinker and refine my creation right up until the trip occurs each August.Ģ020 was the first year that we have expanded the group to nine players from eight, dictating that it was the first year that we had a competition composed of three teams. None of these tasks bring me as much joy as designing the team games and individual wagers that our group engages in each year. These are all jobs that I am happy to perform. That makes me a dictator, consensus builder, logistician, travel agent, handicap committee chairman, tournament chairman, billing department, menu planner, and group secretary. There may come a day when I hand over the reins of the Golf Trip to someone else, but for now, I love this stuff.
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