![]() With the development of the modern fashion industry in the 19th century, designers started using technical sketches to communicate their design ideas so teams could work on them.Ī flat sketch is a two-dimensional technical drawing that illustrates a garment with basic solid lines. The scribes, painters, and stone cutters of ancient Egypt (3200 BC-30 BC) were among the first "commercial" artists, working as paid or conscripted artisans for the Egyptian nation-state. Since the dawn of man, humans have sought out ways of communicating, sharing ideas, practices, customs, and beliefs. You'll be an expert by the time you're done reading this! The back of the shoe appears to be somewhat of a triangle shape while the top portion of the foot is a circular shape.Welcome to our crash course in fashion flats! Come and take a deep dive into the world of fashion with flat sketches, also known as tech sketches, line drawings, and design development sketches (DDS). The back view: Just like the profile view, make sure the bottom of the heel falls on the same line as the front platform. The back of the shoe always curves out- it may help to draw a circle at the back to visualize this organic concept better. ![]() Keep in mind that in a profile view, the heel and front platform should fall on the same line/surface. The profile view: Once you get the hang of the correct proportions, this will be a fun shoe placement to draw. The platform of the shoe appears to be shorter and extends upwards in a more exaggerated fashion. As opposed to a profile view, a three quarter view is drawn such that the heel and the front of the shoe appear to be closer together. Practice three quarter shoe placement by focusing mainly on the front curves and the position of the heel in relation to the body of the shoe. ![]() Three quarter views: This one is a bit tricky because it requires some foreshortening. The front view: Keep it simple by drawing just the curved impression of the front. Here are four main shoe perspectives to practice: Just like you did for the hands, practice some individual sketches of shoes at different views and placements. The figure will still look finished but this makes it much easier to draw a fashion figure without jeopardizing movement, flow and proportion. Display the back leg with a simple line capturing a gesture of its movement in the back. Sketch a simple impression of the foot/shoe of the front leg. Don't stress too much about drawing both feet fully. Each foot should fall on opposing sides of the vertical balance line- this is where the vertical balance line becomes essential in distributing balance and weight. This is due to the fact that the back leg and lower hip (especially in the image displayed here) are both in a relaxed position. The back leg usually corresponds to the hip that points down. This leg corresponds to the hip that points up. The leg positioned in the front is usually the "balance holder"- all the weight will fall on it. Keep in mind the following elements when drawing crossing legs: You will most likely experience some trial and error when sketching crossing and bent legs even if you know all the proportionality/movement rules by heart. When it comes to drawing crossing legs, balance is quite important. You can usually estimate foot placement by the fashion figure's movement which we'll show you how to do below. However, it is quite OK if the foot crosses over a bit more on the opposite side of the line. ![]() The same rule applies to the semi-curved vertical balance line displayed above. It is quite okay if one of the feet is touching the vertical line as long as most of the foot surface stays on the opposite side of the line than the second foot. Each foot should be positioned on opposite sides of the vertical line. The traditional vertical balance line rule is: Both feet CANNOT be positioned on the same side of the line or it will make the figure look like it is falling over. This semi-curved line will still allow you to draw the correct balance in your fashion figure but it will also help you capture the figure's movement much easier, especially if you are a beginner. To make it a bit easier, we are bending the rules and making this line semi-curved. Traditionally, a vertical balance line is a straight line that determines figure balance and foot placement. ![]()
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